Battlefield 3 Information and Guide for Beginner

Game Battlefield 3 Information and Guide for Beginner


Introduction to the Battlefield franchise.

The Battlefield franchise is known for its own unique type of FPS gameplay compared to most other cookie-cutter shooters. From the start of Codename Eagle to the more recent Battlefield: Bad Company 2 series the franchise has always stayed in the hearts of loyal fans throughout the years. Although it has received sweeping criticism from the fan base of another well-established FPS franchise, DICE has continuously served theirs fans with hit after hit, providing them with some of their most intense and memorable memories.

What drives the Battlefield franchise has always been the realistic variation of play-style within its core gameplay principles. Vehicles put in focus the greatest differentiating factor which makes Battlefield what it is. This added dimension of warfare really separates the franchise from anything else the PFS genre can offer. Whether it’s analyzing the landscape while flying an aircraft in Battlefield 1942 or taking out entire buildings while in a tank in Bad Company – having vehicles present the players with more than just running and gunning and it’s exactly this which makes Battlefield so extremely good and dynamic, as it allows you to play however you want.
But now let’s go over to what you came here for. The Battlefield 3 guide/information for new players


The role of each class: 

You all know that Battlefield 3 will have 4 classes:

  • Assault
  • Engineer
  • Support
  • Recon

Each class has their own play style and gadget so they can overcome the obstacles that surround the battlefield. Let’s go ahead and start with my favorite class, “The Assault”.

Assault:

The assault class has gotten a major change since Battlefield Bad Company 2. It was before mainly for supplying ammo and farming kills, but in Battlefield 3 it’s now what used to be Medic in BFBC2. It can; however be both an assault class and a medic class. It all depends which attachments you take.
If you want to be a more fire heavy assault class you can chose to have the grenade launcher equipped rather than having a defibrillator. The main assault rifles are the M16A4 for the US and the AK74M for the Russians.

As for many, the assault class will mainly be played as a medic and revive teammates and supply them with med kits to heal. But that’s not the only thing that makes the assault as good as it is. With their assault weapons like the M16A4 they have an advantage when it comes to close/medium/far range. The M16A4 or the better M416 is a stable weapon that can handle both close and far range, just depending on which attachment you have.
My best solution is to use the 4x ACOG sight or the M145, 3.4X sight in medium to far range. However remember to change your firing option to single or burst as this will help you will stability and accurate aiming for a bigger chance of killing your enemy. The firing option is the UP^ button on the PlayStation.

“Playing the Assault class, it’s best to decide which direction you want to go: offensive with the grenade launcher, or more of a team role with the med kit and defibrillator. The assault class is great at virtually all ranges and in most combat situations, which makes it one of the most versatile classes in Battlefield 3.”

Engineer:

The engineer is the best class against vehicles in the Battlefield franchise. With their RPG or SMAW Rocket Launcher they’re pretty good against light vehicles like jeeps or helicopters. They also have the anti-tank mine against heavier vehicles like tanks. With the introduction of the Frostbite 2 engine, the engineer has gotten even better. As earlier they have the RPG or the SMAW to clear light vehicles but they can now destroy walls or even a building if they want to. Making them a much better candidate on the battlefield than before.

With the new introduction of the EOD remote control robot and the rush mode they also gotten a new advantage on the battlefield, as the EOD robot can arm and disarm the M-com making it a good class on rush with vehicles or tight corridors like Operation Metro. If the EOD robot does die you also don’t lose a ticket and is a vital teammate on the battlefield.

Engineers also have their standard issue M4A1 Carbine on the US side or the AKS-74M on the Russian side making them able to kill infantry while destroying vehicles till they bleed to death. With their repair tool they also make a huge difference on the battlefield when it comes to vehicle heavy maps, and with the introduction of disabling vehicles who are under 20% HP their repair tool is necessary to turn the tides in a certain situation.

The best attachment to use on the engineer weapon is in my opinion the RDS (Red dot sight) as it will give the necessary sight and maybe add a grip there for the stability of the weapon.

“The Engineer is most useful against enemy land vehicles with rocket launchers, and enemy aircraft with anti-air missiles such as the Stinger and Igla. On top of that, the engineer can remote control an EOD bot, which can repair vehicles and disarm mines, and a mobile UAV to spot enemies. The engineer is likely the most team-oriented class in Battlefield 3, as it can serve many roles and purposes on the Battlefield 3, but always keep in mind that your main objective is to engage enemy vehicles and repair your own.”

Support:

In the Battlefield franchise the support class has gotten a much better role when it comes to their name “Support”. With the introduction of suppression fire in Battlefield 3 they now have a much bigger role than before. They’ve also gotten the ammo resupply pack that the assault class had before in BFBC2 making them what they’re made to do, support!

Their standard issue is a M27 for the US and the RPK for the Russian. Not bad weapon at all and with an attachment like extended magazine and bipod makes them extremely good on open areas where suppression is needed to keep pushing forward. They also have the old C4 explosive that the engineer class had before and a 60mm mortar making them good at long range support.

The best attachment that I see necessary is the extended magazine and bipod together with either the RDS (Red dot sight) or 3.4X/4X zoom sight for longer distance.

Their C4 is also a good way of keeping them on the move and clearing big obstacles that are in the way for the last push, if it’s a tank or a wall that’s in the way. However the C4 can’t destroy an M-com anymore in Battlefield 3 making them only useful to take away cover or destroying tanks.
If you are going to play a support class, I recommend you to be very team based when you play this class as many people will spray and pray and everyone need ammo from time to time and as people don’t like to do just to get new ammo you have to supply them with it. You also get points for this so it’s a win, win situation.

“The support class can be extended beyond its main role as a machine gunner and ammo resupplied: the support in Battlefield 3 has many other options, such as the ability to carry C4 explosives, which are useful against enemy vehicles, buildings and much more. Furthermore, the Support can deploy a 60mm mortar, which gives it great long-range capability against enemy vehicles and infantry who have dug themselves in. But always remember that you carry that ammo pack, and to resupply your teammates with it.”

Recon:

Ah, the recon. Maybe the most hated and at the same time loved class in Battlefield. There have been some very major changes to this class after BFBC2. We have been introduced to the scope “flash” when you stay at the same place for certain of time. The ghillie suit is also gone because of the increased vegetation in Battlefield 3. Maybe the wookie is gone forever?? We’ll have to see.
The standard issue weapon that the recon class has is the MK11 for the US and the SVD for the Russians. I suggest having the standard scope on the snipers if you’re in a medium to long range when sniping. However as the battlefield change (Just take Operation Metro for instance) then I recommend changing to either the 4X ACOG scope or the RDS (Red dot sight) scope for faster and better accuracy when shooting. I also would get the bipod to the sniper as fast as possible as it helps you with the accuracy when sniping, but once again change this out with a fore grip when changing to close quarter combat.

The recons equipment is a mobile spawn point making them good at making the push that’s necessary for your team. The best thing for a recon is to either stay behind your teammates laying covering fire or have lay your mobile spawn point when pushing so you can continue to push if you all die.
They also have a motion sensor making recons better in close quarter combat than before and with the SOFLAM laser designator they are also needed as a team player to destroy either a tank or a helicopter. However the motion sensor is equipment that you have to lay down rather than throwing like in BFBC2 making it a very good candidate to cover armed M-coms.

“While the recon is best suited at long ranges with a sniper rifle, it doesn’t mean it’s limited to that role. You can equip a semi-automatic sniper rifle with less powerful scope (like a 4X), which would make you very useful at medium and close ranges. Furthermore, you can help your squad by placing a mobile spawn point close to the action, and you can deploy a motion sensor that detects nearby enemies.”

(Source: Bf3blog.com)

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